NCERT Solution class 9 Health and Physical Education Chapter-7 Team Games

NCERT Solution class 9 Health and Physical Education Chapter-7 Team Games

Answer:-

Origin of Basketball

Basketball originated in the United States of America and was invented by Dr. James Naismith in December 1891. He was a Physical Educator at the International Young Men’s Christian Association Training School (YMCA) in Springfield, Massachusetts. Naismith developed the game as an indoor activity to keep his students engaged during winter. He used a soccer ball and two wooden peach baskets as goals, and the objective was to toss the ball into the baskets.

Basketball quickly gained popularity and was later included in the Olympic Games in 1936. The International Basketball Federation (FIBA) was founded in 1932 to regulate the sport globally.

Answer:-

Dr. James Naismith

Dr. James Naismith was a Canadian-American physical educator who invented the game of basketball in 1891. He was born on November 6, 1861, in Almonte, Ontario, Canada. While working at the International YMCA Training School in Springfield, Massachusetts, he developed basketball as an indoor sport to keep students active during winter.

Naismith created the first 13 rules of basketball, which laid the foundation for the modern game. His invention quickly gained popularity, leading to the formation of professional leagues and international competitions. In 1936, basketball was included in the Olympic Games, further establishing its global significance.

Dr. James Naismith’s contribution to sports and physical education remains highly influential, and he is recognized as one of the most important figures in the history of athletics.

Answer:-

Dimensions of a Basketball Court

The standard dimensions of a basketball court, as per international regulations, are 28 meters in length and 15 meters in width. The court is divided into two halves by a mid-court line, where the game begins with a jump ball.

Key measurements within the court:

  • Three-point line distance6.75 meters from the basket
  • Free throw line distance5.8 meters from the end line
  • Height of the basket (rim)3.05 meters from the floor
  • Diameter of the center circle3.6 meters

These dimensions ensure a standardized playing area for competitive basketball matches. Let me know if you need further clarifications!

Answer:-

Three Fundamental Skills of Basketball

  1. Dribbling – The ability to control the ball while moving by bouncing it continuously with one hand. It helps players advance the ball, evade defenders, and set up plays.
  2. Passing – Transferring the ball to a teammate using different techniques such as chest pass, bounce pass, or overhead pass. Effective passing ensures smooth gameplay and teamwork.
  3. Shooting – The skill of accurately throwing the ball into the basket to score points. Different types of shots include layups, jump shots, and free throws.

These fundamental skills are essential for mastering basketball and improving overall performance in the game.

Answer:-

  1. Personal Foul – A player makes illegal physical contact with an opponent, such as pushing, holding, or hitting.
  2. Double Dribble – A player dribbles the ball, stops, and then starts dribbling again, which is against the rules.

These fouls result in penalties, affecting the flow of the game and giving the opposing team an advantage.

Answer:-

Provision for Substitution in Basketball

Substitution in basketball allows teams to replace players during a match to maintain performance, strategy, and player safety. The key reasons for substitution include:

  1. Managing Fatigue – Basketball is a high-intensity game, and players need rest to maintain their energy levels.
  2. Injury Prevention – If a player gets injured or feels unfit to continue, substitution ensures the team can continue playing effectively.
  3. Strategic Adjustments – Coaches substitute players to adapt to the opponent’s tactics, improve defense, or enhance offensive play.
  4. Foul Management – Players with multiple fouls may be substituted to avoid disqualification and maintain team strength.
  5. Performance Enhancement – Fresh players bring renewed energy, improving the overall efficiency of the team.

Substitutions are regulated by official rules, ensuring fair play and smooth gameplay throughout the match.

Answer:-

Role of Table Officials in a Basketball Match

Table officials play a crucial role in ensuring the smooth conduct of a basketball match. They are responsible for recording and managing various aspects of the game. Their key responsibilities include:

  1. Scorer – Maintains the official score sheet, records points, fouls, and substitutions.
  2. Timer – Controls the game clock, ensuring accurate timing for quarters, timeouts, and intervals.
  3. Shot Clock Operator – Manages the shot clock, ensuring teams take their shots within the allowed time.
  4. Assistant Scorer – Operates the scoreboard and assists the main scorer in verifying details.

These officials ensure fair play, maintain accurate records, and assist referees in managing the game efficiently.

Answer:-

First One-Day International Cricket Match

The first One-Day International (ODI) cricket match was played on January 5, 1971, between Australia and England at the Melbourne Cricket Ground (MCG), Australia. This match was introduced as a limited-overs format due to a Test match being abandoned because of rain.

ODI cricket gained popularity and led to the establishment of the Cricket World Cup, which was first held in 1975. Today, ODIs are a major format in international cricket, played with 50 overs per side under standardized rules.

Answer:-

Dimensions of a Cricket Pitch

The standard dimensions of a cricket pitch are 22 yards (20.12 meters) in length and 10 feet (3.05 meters) in width. The pitch consists of the bowling crease, popping crease, and return crease, which define the playing area for bowlers and batsmen.

Key measurements within the pitch:

  • Bowling crease length8 feet 8 inches (2.64 meters)
  • Popping crease distance from the stumps4 feet (1.22 meters)
  • Height of the stumps28 inches (71.1 cm)

These dimensions ensure a standardized playing surface for professional and international cricket matches.

Answer:-

Inning in Cricket

An inning in cricket refers to the period during which a team bats and attempts to score runs while the opposing team bowls and fields to restrict the runs and take wickets. The number of innings in a match depends on the format:

  1. Test Matches – Each team gets two innings to bat.
  2. One-Day Internationals (ODIs) – Each team plays one inning of 50 overs.
  3. T20 Matches – Each team plays one inning of 20 overs.

An inning ends when all 10 wickets fall, the allotted overs are completed, or the batting team reaches the target score. The concept of innings is fundamental to cricket, determining the flow and outcome of the game.

Answer:-

Ways a Batsman Gets Out in Cricket

A batsman can be dismissed in cricket through various methods, as per the official rules of the game. Some common ways include:

  1. Bowled – The ball hits the stumps directly, dislodging the bails.
  2. Caught – A fielder catches the ball after the batsman hits it with the bat, before it touches the ground.
  3. Leg Before Wicket (LBW) – The ball strikes the batsman’s leg in line with the stumps, preventing it from hitting the wicket.
  4. Run Out – A fielder hits the stumps with the ball while the batsman is outside the crease attempting a run.
  5. Stumped – The wicketkeeper removes the bails when the batsman steps out of the crease and misses the ball.
  6. Hit Wicket – The batsman accidentally touches and breaks the stumps with the bat or body while playing a shot.
  7. Obstructing the Field – The batsman deliberately prevents a fielder from making a play.
  8. Timed Out – The incoming batsman fails to reach the crease within the allowed time.
  9. Handled the Ball – The batsman touches the ball with their hand intentionally without the bowler’s permission.
  10. Double Hit – The batsman strikes the ball twice intentionally.

These dismissal methods ensure fair play and strategic competition in cricket.

Answer:-

Five Rules of Football

  1. Duration of the Match – A standard football match consists of two halves of 45 minutes each, with a 15-minute halftime break.
  2. Number of Players – Each team must have 11 players, including a goalkeeper. A team cannot continue with fewer than 7 players.
  3. Offside Rule – A player is offside if they are nearer to the opponent’s goal than both the ball and the second-last defender when receiving a pass.
  4. Fouls and Misconduct – Actions such as kicking, pushing, holding, or handling the ball deliberately result in fouls, leading to free kicks or penalties.
  5. Ball In and Out of Play – The ball is out of play when it completely crosses the goal line or touchline, either on the ground or in the air.

These rules ensure fair play and maintain the structure of the game.

Answer:-

Health Benefits of Playing Football

Playing football contributes significantly to physical and mental well-being. Some key health benefits include:

  1. Improves Cardiovascular Health – Football involves continuous running, which enhances heart health and endurance.
  2. Strengthens Muscles – The sport engages various muscle groups, improving strength and flexibility.
  3. Enhances Coordination and Reflexes – Dribbling, passing, and shooting require precise movements, improving coordination.
  4. Boosts Mental Health – Playing football reduces stress, enhances focus, and promotes teamwork.
  5. Develops Agility and Speed – Quick movements and directional changes improve agility and overall fitness.

Football is an excellent sport for maintaining overall health, fostering teamwork, and building endurance.

Answer:-

Fundamental Skills Enjoyed in Football

Among the various fundamental skills in football, the most enjoyable ones are:

  1. Dribbling – This skill allows players to maneuver the ball while maintaining control, helping them evade defenders and create scoring opportunities. It enhances agility, coordination, and quick decision-making.
  2. Passing – Accurate passing is essential for teamwork and smooth gameplay. It helps players build attacks, maintain possession, and execute strategic plays effectively.
  3. Shooting – Scoring goals is the ultimate objective in football, and shooting requires precision, power, and technique. Players enjoy the challenge of striking the ball accurately to beat the goalkeeper.

These skills make football engaging and competitive, allowing players to develop their technical abilities while enjoying the game.

Answer:-

Governing Body of Football

The Fédération Internationale de Football Association (FIFA) is the topmost body that controls the game of football worldwide. It was founded in 1904 to oversee international football competitions and establish standardized rules for the sport.

FIFA’s headquarters is situated in Zurich, Switzerland. The organization is responsible for organizing major tournaments such as the FIFA World Cup, regulating the laws of the game, and promoting football development globally.

Answer:-

Equipment Required to Play Hockey

To play hockey, players require specific equipment to ensure safety and proper gameplay. The essential equipment includes:

  1. Hockey Stick – Used to hit and control the ball.
  2. Ball – A hard, spherical ball used in the game.
  3. Goalposts and Net – Defines the scoring area for each team.
  4. Shin Guards – Protects the lower legs from injuries.
  5. Mouth Guard – Prevents dental injuries during play.
  6. Gloves – Provides grip and protects hands from impact.
  7. Helmet (for goalkeepers) – Shields the head from fast-moving shots.
  8. Pads (for goalkeepers) – Protects legs and knees from shots.
  9. Jersey and Shorts – Standard uniform for players.
  10. Shoes with Good Grip – Ensures stability and movement on the field.

These items are essential for safe and effective participation in hockey.

Answer:-

Protective Gear for a Goalkeeper in Hockey

A goalkeeper in hockey must wear specialized protective gear to ensure safety and effective performance. The essential equipment includes:

  1. Helmet with Face Guard – Protects the head and face from fast-moving shots.
  2. Chest Protector – Shields the upper body from impact.
  3. Leg Guards – Covers the legs and knees to prevent injuries.
  4. Kickers – Worn over the shoes to block shots effectively.
  5. Gloves – Provides grip and protects hands from impact.
  6. Padded Shorts – Adds extra protection to the thighs and hips.
  7. Elbow Guards – Prevents injuries to the arms during dives and saves.
  8. Groin Protector – Ensures safety in case of accidental hits.
  9. Jersey and Pants – Designed for flexibility and comfort while playing.

These protective items help goalkeepers perform confidently while minimizing the risk of injuries.

Answer:-

Penalty for Playing with the Rounded Side of the Hockey Stick

In hockey, players are only allowed to use the flat side of the stick to play the ball. If a player uses the rounded side, it is considered a violation of the rules. The penalty for this action is a green card, which results in a 2-minute suspension from the game.

This rule ensures fair play and maintains the integrity of the game by preventing players from gaining an unfair advantage.

Answer:-

Penalty Stroke in Hockey

A penalty stroke in hockey is awarded when a defender commits a serious foul inside the shooting circle, preventing a clear goal-scoring opportunity. Some common situations where a penalty stroke is given include:

  1. Intentional foul by a defender inside the circle – If a defender deliberately obstructs or fouls an attacking player who is about to score.
  2. Illegal stopping of the ball with the body – If a defender uses their body to block a shot that was heading towards the goal.
  3. Goalkeeper committing a foul during a one-on-one situation – If the goalkeeper illegally prevents a goal-scoring chance.

During a penalty stroke, the attacking player takes a direct shot at goal from 6.4 meters, with only the goalkeeper defending. This rule ensures fair play and maintains the integrity of the game.

Answer:-

Five Important Rules of Kabaddi

  1. Team Composition – Each team consists of 7 players on the field, with 5 reserve players.
  2. Raiding Time Limit – A raider must chant “Kabaddi, Kabaddi” continuously and return to their half within 30 seconds.
  3. Baulk Line Rule – A raider must cross the baulk line to make their raid valid.
  4. Bonus Point Rule – A raider earns a bonus point if they cross the bonus line with one foot while keeping the other foot in the air.
  5. Lona Rule – If a team successfully eliminates all players of the opposing team, they score 2 extra points, known as a Lona.

These rules ensure fair play and strategic competition in Kabaddi.

Answer:-

Dimensions of a Kabaddi Court

The standard dimensions of a Kabaddi court vary for men and women:

  • Men’s Kabaddi Court13 meters × 10 meters
  • Women’s Kabaddi Court12 meters × 8 meters

The court is divided into two equal halves by a mid-line, separating the teams during play. Other key measurements include:

  • Baulk Line Distance3.75 meters from the mid-line
  • Bonus Line Distance1 meter from the baulk line
  • Lobby Width1 meter on each side

These dimensions ensure a standardized playing area for competitive Kabaddi matches.

Answer:-

Fundamental Skills Developed Best in Kabaddi

Among the various fundamental skills in Kabaddi, the most effectively developed ones are:

  1. Raiding Skills – The ability to enter the opponent’s half, tag defenders, and return safely while chanting “Kabaddi, Kabaddi.” This skill enhances agility, reflexes, and strategic thinking.
  2. Dodging and Feinting – Raiders use deceptive movements to confuse defenders and escape tackles. This improves speed, coordination, and reaction time.
  3. Defensive Holds and Blocks – Defenders develop strong grips and blocking techniques to stop raiders from escaping. This builds strength, teamwork, and tactical awareness.

These skills are essential for mastering Kabaddi, improving physical fitness, and enhancing overall gameplay.

Answer:-

Factors Required to Improve a Player’s Performance in Kabaddi

To excel in Kabaddi, players must focus on various physical, mental, and strategic aspects. The key factors include:

  1. Physical Fitness – Strength, endurance, agility, and flexibility are essential for raiding and defending effectively.
  2. Speed and Reflexes – Quick movements and sharp reflexes help players evade tackles and execute successful raids.
  3. Strategic Thinking – Understanding opponent tactics and planning raids and defense accordingly improves gameplay.
  4. Team Coordination – Effective communication and teamwork enhance defensive formations and raiding success.
  5. Mental Toughness – Staying focused, confident, and composed under pressure is crucial for high-performance play.

These factors contribute to a player’s overall development and success in Kabaddi.

Answer:-

Two Important Rules of Kho-Kho

  1. Kho and Touch Rule – When a chasing player wants to pass the turn to a teammate, they must touch them and say “Kho” at the same time. If the touch and the call are not simultaneous, the pass is considered invalid.
  2. Pole Crossing Restriction – The chaser is not allowed to cross between the two poles diagonally. They must follow the designated path while chasing the opponent to maintain fair play.

These rules ensure smooth gameplay and strategic coordination in Kho-Kho.

Answer:-

Chasing Skills in Kho-Kho

Chasing in Kho-Kho requires agility, strategy, and quick reflexes. Some important chasing skills include:

  1. Pole Turn – The ability to turn swiftly around the pole to change direction and chase the runner efficiently.
  2. Sudden Change of Direction – Quick movements to confuse the runner and close the gap effectively.
  3. Perfect Kho – Passing the turn to a teammate with precise timing and coordination to maintain the chase.
  4. Dodging and Feinting – Using deceptive movements to mislead the runner and gain an advantage.
  5. Acceleration and Speed – Rapid bursts of speed to catch the runner before they escape.

These skills are essential for successful chasing in Kho-Kho, ensuring strategic gameplay and teamwork.

Answer:-

Fundamental Skill Enjoyed Most in Kho-Kho

Among the various fundamental skills in Kho-Kho, the most enjoyable one is Pole Turn. This skill allows players to change direction swiftly around the pole, helping them chase opponents efficiently.

Reasons for Enjoyment:

  1. Enhances Agility – Quick turns improve flexibility and movement speed.
  2. Strategic Advantage – Helps chasers trap runners effectively.
  3. Exciting Gameplay – Adds thrill and unpredictability to the match.

Pole Turn is a crucial skill that makes Kho-Kho dynamic and engaging.

Answer:-

Fundamental Skill in Kho-Kho: Pole Turn

Pole Turn is a crucial skill in Kho-Kho that allows a chaser to change direction swiftly around the pole to continue chasing the runner efficiently.

Importance of Pole Turn:

  1. Enhances Agility – Quick turns improve flexibility and movement speed.
  2. Strategic Advantage – Helps chasers trap runners effectively.
  3. Maintains Momentum – Ensures smooth transitions while chasing opponents.

This skill is essential for effective chasing and contributes to a team’s overall performance in Kho-Kho.

Answer:-

Apex Body Controlling Kho-Kho in India

The Kho Kho Federation of India (KKFI) is the apex body responsible for governing and promoting the game of Kho-Kho in India. Established in 1955, KKFI organizes national and local Kho-Kho tournaments and ensures the development of the sport across the country.

Answer:-

Origin of Volleyball

The game of Volleyball was invented in 1895 by William G. Morgan, a physical education instructor in Holyoke, Massachusetts, USA. Morgan created the sport as an alternative to basketball, aiming for a less physically demanding game suitable for all ages. Initially, he called it “Mintonette”, but the name was later changed to Volleyball due to the nature of the game, where players volley the ball over the net.

Volleyball quickly gained popularity and became an internationally recognized sport, leading to the formation of the Fédération Internationale de Volleyball (FIVB) in 1947, which governs the game worldwide.

Answer:-

Rally in Volleyball

A rally in volleyball refers to the continuous sequence of play from the moment the ball is served until the point is awarded. It involves both teams attempting to return the ball over the net while following the rules of the game.

Key Aspects of a Rally:

  1. Starts with a Serve – The rally begins when a player serves the ball into the opponent’s court.
  2. Ball Exchanges – Teams pass, set, and spike the ball to keep it in play.
  3. Ends with a Point – The rally concludes when the ball touches the ground, goes out of bounds, or a rule violation occurs.

Rallies are crucial in volleyball as they determine the flow of the game and contribute to scoring points.

Answer:-

Rotation in Volleyball

Rotation in volleyball refers to the movement of players in a clockwise direction whenever their team wins a point on the opponent’s serve. This ensures that all players participate in different positions on the court.

How Rotation is Determined:

  1. Winning a Point on Opponent’s Serve – When a team wins a rally while receiving the serve, they gain the right to serve and must rotate.
  2. Clockwise Movement – Each player moves one position clockwise, ensuring fair play and balanced participation.
  3. Fixed Rotation Order – Players must follow the set rotation order throughout the match.

Rotation is crucial for maintaining team structure and ensuring equal involvement of all players.

Answer:-

Antenna in Volleyball

An antenna in volleyball is a vertical rod attached to the net, positioned above the sidelines. It serves as a boundary marker for legal play.

Key Features of the Antenna:

  1. Height – Extends 80 cm above the net.
  2. Material – Made of flexible fiberglass.
  3. Purpose – Defines the legal playing area; the ball must pass inside the antennas to remain in play.

If the ball touches or crosses outside the antenna, it is considered out of bounds, resulting in a point for the opposing team.

Answer:-

Bonus Line in Kabaddi

The Bonus Line in Kabaddi is a special marking on the court that allows a raider to earn an extra point under specific conditions.

Key Rules for the Bonus Line:

  1. Minimum Defenders Requirement – The bonus line is applicable only when there are six or more defenders on the court.
  2. Crossing the Bonus Line – A raider must cross the bonus line with one foot completely inside while keeping the other foot in the air.
  3. Referee’s Decision – The referee awards the bonus point by signaling with a thumb-up gesture.
  4. No Touch Required – Unlike regular raids, the raider does not need to touch a defender to earn the bonus point.

This rule adds a strategic element to Kabaddi, encouraging raiders to take calculated risks while scoring points.

Answer:-

Lona in Kabaddi

A Lona in Kabaddi is awarded when a team successfully eliminates all players of the opposing team. This results in two extra points being given to the team that executed the complete elimination.

Conditions for Lona:

  1. All Defenders Are Out – The raiding team eliminates all seven players of the opposing team.
  2. Bonus Points Awarded – The team earns two additional points for achieving a Lona.
  3. Opposing Team Revives Players – After a Lona, the eliminated team gets a fresh set of players to continue the match.

This rule adds a strategic element to Kabaddi, encouraging teams to play aggressively while maintaining defensive strength.

Answer:-

Number of Players in a Kabaddi Team

A Kabaddi team consists of 12 players, out of which 7 players actively participate on the field, while 5 players remain as substitutes.

Key Points:

  • Playing Members – 7 players on the court at a time.
  • Substitutes – 5 players available for replacement.
  • Team Composition – A total of 12 players in the squad.

This structure ensures strategic gameplay and allows teams to make substitutions when needed.

(i) Free throws are attempted from a line ………… from the basket.

(ii) In India, YMCA at Kolkata introduced basketball some ….…………years ago.

(iii) Basketball originated in the year ………………………….. The Imperial Cricket Conference (ICC) was formed in the year ….……………………………… .

(iv) The name Imperial Cricket Conference was changed to
….……………………………… .

(v) An England team toured India for the first time in the year ………………………….. .

(vi) Measurement of a football field is ……………………. .

(vii) Diameter of the football is …………………….……….. .

(viii) Duration of one half in football is ……………………… .

(ix) Duration of time out in football is …………………….. .

(x) Measurement of hockey field is ………………. .

(xi) Height of the lower edge of the hockey goalpost from ground is ………… .

(xii) Weight of the hockey ball is …………………….. .

(xiii) Duration of one quarter of the hockey game is ………. .

(xiv) Length of the Hockey stick is ……………………………….. Length of kabaddi court is ………………. .

(xv) Width of kabaddi court is ……..…………. .

(xvi) Duration of one half in Kabaddi is …………………..…. .

(xvii) Duration of time out in Kabaddi is …………………….. .

(xviii) Length of Kho-kho court is ………………. .

(xix) Width of Kho-kho court is ………………. .

(xx) Duration of one inning in Kho-Kho is …………………. .

(xxi) Measurement of Volleyball court is ………………. .

(xxii) Height of the upper edge of the Volleyball net from floor
is ………………… .

(xxiii) Circumference of the Volleyball is ……………………. .

(xiv) Length of the antenna in Volleyball is ………..……… .

Answer:-

(i) Free throws are attempted from a line 4.57 meters (15 feet) from the basket.

(ii) In India, YMCA at Kolkata introduced basketball some 100 years ago.

(iii) Basketball originated in the year 1891. The Imperial Cricket Conference (ICC) was formed in the year 1909.

(iv) The name Imperial Cricket Conference was changed to International Cricket Council (ICC) in 1965.

(v) An England team toured India for the first time in the year 1933.

(vi) Measurement of a football field is 100-110 meters in length and 64-75 meters in width.

(vii) Diameter of the football is 22 cm.

(viii) Duration of one half in football is 45 minutes.

(ix) Duration of time out in football is not applicable, as football does not have time-outs.

(x) Measurement of hockey field is 91.4 meters × 55 meters.

(xi) Height of the lower edge of the hockey goalpost from ground is 2.14 meters.

(xii) Weight of the hockey ball is 156-163 grams.

(xiii) Duration of one quarter of the hockey game is 15 minutes.

(xiv) Length of the Hockey stick is 89-95 cm. Length of kabaddi court is 13 meters (men) and 12 meters (women).

(xv) Width of kabaddi court is 10 meters (men) and 8 meters (women).

(xvi) Duration of one half in Kabaddi is 20 minutes.

(xvii) Duration of time out in Kabaddi is 30 seconds.

(xviii) Length of Kho-kho court is 27 meters.

(xix) Width of Kho-kho court is 16 meters.

(xx) Duration of one inning in Kho-Kho is 9 minutes.

(xxi) Measurement of Volleyball court is 18 meters × 9 meters.

(xxii) Height of the upper edge of the Volleyball net from floor is 2.43 meters (men) and 2.24 meters (women).

(xxiii) Circumference of the Volleyball is 65-67 cm.

(xiv) Length of the antenna in Volleyball is 80 cm above the net.

Tick (✅) mark either Yes / No

(i) In 1894, Naismith drew up the first 13 rules in Basketball (Yes/No)

(ii) A jump ball in Basketball is when a referee throws the ball up at the centre circle. (Yes/No)

(iii) A basketball team consist of five players in total. (Yes/No)

(iv) The cricket pitch is 22 yard (20.12m) in length. (Yes/No)

(v) The weight of the cricket ball is 150gms. (Yes/No)

(vi) The cricket bat is 10.8cm. in width and 96.5cm. in length including the handle. (Yes/No)

(vii) Three umpires are appointed to conduct an international cricket match. (Yes/No)

(viii) Ten players in football are required to start a game. (Yes/No)

(ix) Football game was invented in 1871. (Yes/No)

(x) A player in football is to be substituted within 20 seconds. (Yes/No)

(xi) A player in football can leave the ground at any time. (Yes/No)

(xii) After getting a red card in football a player has to leave the ground. (Yes/No)

(xiii) Eleven players are required to start a game in hockey. (Yes/No)

(xiv) Hockey game was invented in 1828. (Yes/No)

(xv) India first participated in hockey in the Olympics in 1924. (Yes/No)

(xvi) Kho-Kho was included in Indian Olympics in 1938. (Yes/No)

(xvii) Monkey crawl is a technique of sitting in a square. (Yes/No)

(xviii) Trapping in kho-kho means touching an active runner by extending an arm. (Yes/No)

(xix) A Kho-Kho match consists of three innings. (Yes/No)

(xx) Six players are required to start a game in Volleyball. (Yes/No)

(xxi)Volleyball game was invented in 1895. (Yes/No)

(xxii) Player is to be substituted within 10 seconds in Volleyball. (Yes/No)

(xxiii) Player can leave the court at any time. (Yes/No)

Answer:-

(i) In 1894, Naismith drew up the first 13 rules in Basketball No. The rules were created in 1891.

(ii) A jump ball in Basketball is when a referee throws the ball up at the centre circle. Yes.

(iii) A basketball team consists of five players in total. No. A basketball team has five players on the court, but the full team includes substitutes.

(iv) The cricket pitch is 22 yards (20.12m) in length. Yes.

(v) The weight of the cricket ball is 150gms. No. The standard weight is between 155.9g and 163g.

(vi) The cricket bat is 10.8cm in width and 96.5cm in length including the handle. Yes.

(vii) Three umpires are appointed to conduct an international cricket match. Yes.

(viii) Ten players in football are required to start a game. No. A football team must have 11 players.

(ix) Football game was invented in 1871. No. Modern football was codified in 1863.

(x) A player in football is to be substituted within 20 seconds. No. There is no strict 20-second rule for substitutions.

(xi) A player in football can leave the ground at any time. No. Players need referee approval to leave the field.

(xii) After getting a red card in football, a player has to leave the ground. Yes.

(xiii) Eleven players are required to start a game in hockey. Yes.

(xiv) Hockey game was invented in 1828. No. Modern field hockey was developed in the late 19th century.

(xv) India first participated in hockey in the Olympics in 1924. No. India first participated in 1928.

(xvi) Kho-Kho was included in Indian Olympics in 1938. No. Kho-Kho is not part of the Olympics.

(xvii) Monkey crawl is a technique of sitting in a square. No.

(xviii) Trapping in Kho-Kho means touching an active runner by extending an arm. Yes.

(xix) A Kho-Kho match consists of three innings. No. A match consists of two innings.

(xx) Six players are required to start a game in Volleyball. Yes.

(xxi) Volleyball game was invented in 1895. Yes.

(xxii) A player is to be substituted within 10 seconds in Volleyball. No. There is no 10-second substitution rule.

(xxiii) A player can leave the court at any time. No. Players need referee approval to leave the court.

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